The Blood Warrior is considered the ultimate ‘tank’. Blood Warriors have superior defensive abilities than the other two warrior classes, at the cost of some offensive power. The Blood Warrior has many personal buffs, most of these are personal buffs focusing on damage mitigation.
Blood Warriors are able to create a link between themselves and either a friend or a foe. If the link is made with an ally, the Blood Warrior will act as a bodyguard for that specific character. If the link is made with a foe the Blood Warrior can redirect incoming damage to an enemy.
Taking damage is the primary source for the offensive abilities of the Blood Warrior. As the Blood Warrior grows in power he will be able to make additional links to friends and foes, thus increasing his defensive or offensive abilities. The Blood Warrior receives many combat skills that focus on establishing blood links and using them effectively.
“A single Bloodwarrior may have a hard time. Will almost certainly die unless he can control his abilities. The Scars' power is intoxicating and can be use again and again without limit. I’ve seen many a Bloodwarrior go on a murderous rampage only to burn himself up completely. In a group though, a Bloodwarrior is essential. We can stay in combat for a long time and crush our enemies. Our Scars allow us to weaken opponents and soften them up for our teammates, while they look out for us. But as said: alone, without any support, it’s going to be harder and those who are too eager… Well, they will die.” – Master Bloodwarrior Alkard Pettera, The Academy, Hawksmouth
Information from MMORPG.com, The Chronicles of Spellborn: Warrior Class Developer Journal
Blood Warrior Skill Sets / Skill Type: Rune[]
Highlighted entries in the tables below denote skills which are exclusive to Blood Warriors. Non-highlighted entries denote skills which are available to all warrior archetype classes.
Skill Set 1 (unlocked at character creation)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Battle Cry | Self
|
Infused [Melee]: Increases melee damage dealt. | ||
Break Defense | Short Range, Burst
|
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses. | ||
Hack | Short Range
|
- | ||
Heavy Swing | Short Range, Burst
|
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses. | ||
Shoot | Long Range
|
- | ||
Slash | Short Range
|
- | ||
Stomp | Short Range
|
Steadfast: Increased melee resistance. Melee attackers lose physique. | ||
Vicious Slash | Short Range
|
- |
Skill Set 2 (unlocked at level 5)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Aorta Bond | Target
|
Blood Bond: Bloodlinked. Part of all damage received is transferred to the bloodlink origin. | ||
Charge | Self
|
Vigour: Physique is raised by 3 Ranks. At the end of the duration, Physique is reduced by 3 ranks again. | ||
Cheap Kick | Short Range
|
Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User. | ||
Cleaving Strike | Short Range
|
Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User. | ||
Fleshhook | Short Range
|
Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage. | ||
Hardened Scars | Self
|
Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond. |
Skill Set 3 (unlocked at level 11)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Fake Move | Short Range
|
Cripple: Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again. | ||
Headbutt | Short Range, Burst
|
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses. | ||
Hook Shot | Long Range, Opener Revenge
|
Revenge: Deal damage to all attackers. | ||
Life Tugger | Short Range, Opener Defense
|
Defense: All incoming heal effects are increased. | ||
Piercing Shot | Long Range
|
Piercing: The damage of piercing attacks is not diminished by resistance and affinity values of the target. | ||
Vein Infusion | Self, Opener Brawler
|
Brawler: Increased Body on each hit. |
Skill Set 4 (unlocked at level 16)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Burning Blood | Self, Finisher Molten Core
|
Molten Core: Enhance Burn per combo point. | ||
Curdling Blood | Short Range, Burst, Finisher Stalwart Might
|
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses. | ||
Disarming Strike | Short Range
|
Disarm: Melee skills cannot be used. | ||
Impale | Short Range
|
Piercing: The damage of piercing attacks is not diminished by resistance and affinity values of the target. | ||
Life Chain | Short Range, Finisher Grasp of Life
|
Grasp of Life: Increase healing per combo point. | ||
Ricochet | Long Range
|
- |
Skill Set 5 (unlocked at level 24)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Bloodthirst | Short Range
|
Cripple: Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again. | ||
Vengeance | Short Range
|
Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage. | ||
Channeled Rage | Short Range, Burst
|
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses. | ||
Point Blank | Short Range
|
Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User. | ||
Resonating Blow | Short Range
|
- | ||
Shoulder Slam | Short Range
|
Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User. |
Skill Set 6 (unlocked at level 34)[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Barbed Ninetail | Short Range
|
Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User. | ||
Chains of Devotion | Short Range
|
Blood Bond: Bloodlinked. Part of all damage received is transferred to the bloodlink origin. | ||
Drain Blood | Self
|
Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond. | ||
Setup | Short Range
|
Expose [Melee]: Reduces melee resistance and increases damage taken from melee attacks. | ||
Unite | Short Range
|
Expose: Reduces resistance and increases damage taken from attacks. |
Quest Skills[]
Skill | Skill Details | Description | Effect Details | |
---|---|---|---|---|
Ignore Pain | Self
|
Resistant: Increases resistance and decreases damage taken from attacks. |