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Blood Warrior

From the Spellborn Wiki, the wiki for The Chronicles of Spellborn

The Blood Warrior is considered the ultimate ‘tank’. Blood Warriors have superior defensive abilities than the other two warrior classes, at the cost of some offensive power. The Blood Warrior has many personal buffs, most of these are personal buffs focusing on damage mitigation.

Blood Warriors are able to create a link between themselves and either a friend or a foe. If the link is made with an ally, the Blood Warrior will act as a bodyguard for that specific character. If the link is made with a foe the Blood Warrior can redirect incoming damage to an enemy.

Taking damage is the primary source for the offensive abilities of the Blood Warrior. As the Blood Warrior grows in power he will be able to make additional links to friends and foes, thus increasing his defensive or offensive abilities. The Blood Warrior receives many combat skills that focus on establishing blood links and using them effectively.

“A single Bloodwarrior may have a hard time. Will almost certainly die unless he can control his abilities. The Scars' power is intoxicating and can be use again and again without limit. I’ve seen many a Bloodwarrior go on a murderous rampage only to burn himself up completely. In a group though, a Bloodwarrior is essential. We can stay in combat for a long time and crush our enemies. Our Scars allow us to weaken opponents and soften them up for our teammates, while they look out for us. But as said: alone, without any support, it’s going to be harder and those who are too eager… Well, they will die.” – Master Bloodwarrior Alkard Pettera, The Academy, Hawksmouth

Information from MMORPG.com, The Chronicles of Spellborn: Warrior Class Developer Journal


Contents

[edit] Blood Warrior Skill Sets / Skill Type: Rune

Highlighted entries in the tables below denote skills which are exclusive to Blood Warriors. Non-highlighted entries denote skills which are available to all warrior archetype classes.


[edit] Skill Set 1 (unlocked at character creation)

Skill Skill Details Description Effect Details
Battle Cry Battle Cry Normal (Combo type) Body (Skill Attribute) Magic (Attack type) Soul (Magic type) 16 sec. Cooldown time Self
  • Nearby party members receive Infused [Melee] (12s).
  • Become Resistant (12s).

Infused [Melee]: Increases melee damage dealt.
Resistant: Increases resistance and decreases damage taken from attacks.

Break Defense Break Defense Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Soul (Magic type) 4 sec. Cooldown time Short Range, Burst
  • Deal heavy piercing damage.

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Piercing: The damage of piercing attacks is not diminshed by resistance and affinity values of the target.

Hack Hack Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 3 sec. Cooldown time Short Range
  • Deal moderate damage.
-
Heavy Swing Heavy Swing Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 8 sec. Cooldown time Short Range, Burst
  • Deal moderate damage to up to three targets surrounding you.

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.

Shoot Shoot Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Soul (Magic type) 4 sec. Cooldown time Long Range
  • Deal moderate damage.
-
Slash Slash Normal (Combo type) Mind (Skill Attribute) Melee (Attack type) Spirit (Magic type) 3 sec. Cooldown time Short Range
  • Deal moderate damage.
-
Stomp Stomp Normal (Combo type) Body (Skill Attribute) Magic (Attack type) Rune (Magic type) 14 sec. Cooldown time Short Range
  • 3 surrounding enemies lose 1 rank Physique.
  • Become Steadfast (12s).

Steadfast: Increased melee resistance. Melee attackers lose physique.

Vicious Slash Vicious Slash Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 3 sec. Cooldown time Short Range
  • Deal minor damage.
  • Target loses 1 rank Physique.
-


[edit] Skill Set 2 (unlocked at level 5)

Skill Skill Details Description Effect Details
Aorta Bond Aorta Bond Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 10 sec. Cooldown time Target
  • Link a Blood Bond (12s) to a party member.

Blood Bond: Bloodlinked. Part of all damage received is transferred to the bloodlink origin.

Charge Charge Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Spirit (Magic type) 14 sec. Cooldown time Self
  • Gain Vigour (12s).
  • All your attacks become Burst attacks for 12 seconds.

Vigour: Physique is raised by 3 Ranks. At the end of the duration, Physique is reduced by 3 ranks again.
Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.

Cheap Kick Cheap Kick Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Soul (Magic type) 14 sec. Cooldown time Short Range
  • Deal moderate crushing damage.
  • Target receives Cripple (12s).

Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User.
Cripple: Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again.

Cleaving Strike Cleaving Strike Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Spirit (Magic type) 6 sec. Cooldown time Short Range
  • Deal minor crushing and piercing damage to up to three enemies.

Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User.
Piercing: The damage of piercing attacks is not diminished by resistance and affinity values of the target.

Fleshhook Fleshhook Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 7 sec. Cooldown time Short Range
  • Deal moderate damage.
  • Link a Blood Hook to target.

Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage.

Hardened Scars Hardened Scars Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Rune (Magic type) 25 sec. Cooldown time Self
  • All targets with Bloodlink receive Resistant [Melee] (12s).
  • You receive Resistant (12s).

Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.
Resistant [Melee]: Increases melee resistance and decreases damage taken from melee attacks.
Resistant: Increases resistance and decreases damage taken from attacks.


[edit] Skill Set 3 (unlocked at level 11)

Skill Skill Details Description Effect Details
Fake Move Fake Move Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Spirit (Magic type) 5 sec. Cooldown time Short Range
  • Target receives Cripple (12s).

Cripple: Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again.

Headbutt Headbutt Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 6 sec. Cooldown time Short Range, Burst
  • Deal moderate damage.
  • Target receives Daze (12s).

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Daze: Target loses up to 5 ranks Concentration during movement.

Hook Shot Hook Shot Opener (Combo type) Focus (Skill Attribute) Ranged (Attack type) Rune (Magic type) 5 sec. Cooldown time Long Range, Opener Revenge
  • Deal moderate damage.
  • Link a Blood Hook (20s) to target.

Revenge: Deal damage to all attackers.
Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage.

Life Tugger Life Tugger Opener (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 11 sec. Cooldown time Short Range, Opener Defense
  • Deal moderate damage and link a Blood Hook to up to three enemies in front of you.
  • Receive minor damage for each Blood Hook linked.

Defense: All incoming heal effects are increased.
Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage.

Piercing Shot Piercing Shot Normal (Combo type) Body (Skill Attribute) Ranged (Attack type) Soul (Magic type) 4 sec. Cooldown time Long Range
  • Deal heavy piercing damage.
  • Deal moderate damage to an enemy behind the target.

Piercing: The damage of piercing attacks is not diminished by resistance and affinity values of the target.

Vein Infusion Vein Infusion Opener (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 12 sec. Cooldown time Self, Opener Brawler
  • You and 3 active Bloodlinks receive a major heal distributed over all participants.

Brawler: Increased Body on each hit.
Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.


[edit] Skill Set 4 (unlocked at level 16)

Skill Skill Details Description Effect Details
Burning Blood Burning Blood Finisher (Combo type) Focus (Skill Attribute) Magic (Attack type) Rune (Magic type) 20 sec. Cooldown time Self, Finisher Molten Core
  • 3 active Bloodlinks receive Burn (12s).
  • Receive Infused [Melee] (12s) and Burn (6s).

Molten Core: Enhance Burn per combo point.
Burn: Lose health over time and take more damage from rune attacks. Melee attackers become Flaming.
Flaming: Lose health over time and take more damage from rune attacks.
Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.
Infused [Melee]: Increases melee damage dealt.

Curdling Blood Curdling Blood Finisher (Combo type) Mind (Skill Attribute) Melee (Attack type) Rune (Magic type) 8 sec. Cooldown time Short Range, Burst, Finisher Stalwart Might
  • Deal moderate damage.
  • Receive Steadfast (12s).

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Stalwart Might: Enhance Burst and Steadfast per combo point.
Steadfast: Increased melee resistance. Melee attackers lose physique.

Disarming Strike Disarming Strike Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Soul (Magic type) 16 sec. Cooldown time Short Range
  • Deal minor damage.
  • Target receives Disarm (8s).

Disarm: Melee skills cannot be used.

Impale Impale Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Soul (Magic type) 6 sec. Cooldown time Short Range
  • Deal heavy piercing damage.
  • Deal moderate damage to an enemy behind the target.

Piercing: The damage of piercing attacks is not diminished by resistance and affinity values of the target.

Life Chain Life Chain Finisher (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 10 sec. Cooldown time Short Range, Finisher Grasp of Life
  • Link a Blood Bond to target.
  • Target and you receive a minor heal per target's rank of Physique on hit.

Grasp of Life: Increase healing per combo point.
Blood Bond: Bloodlinked. Part of all damage received is transferred to bloodlink origin.

Ricochet Ricochet Normal (Combo type) Body (Skill Attribute) Ranged (Attack type) Soul (Magic type) 3 sec. Cooldown time Long Range
  • Deal minor damage.
  • Chain minor damage to up to 3 enemies.
-


[edit] Skill Set 5 (unlocked at level 24)

Skill Skill Details Description Effect Details
Bloodthirst Bloodthirst Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 10 sec. Cooldown time Short Range
  • Target receives Cripple (12s).
  • Receive Fury (12s) on hit.

Cripple: Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again.
Fury: Receive morale when damaged. Lose morale when healed.

Vengeance Vengeance Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Rune (Magic type) 16 sec. Cooldown time Short Range
  • Link Blood Hook to up to three enemies in front of you.

Blood Hook: Bloodlinked. Receive damage each time the bloodlink origin takes damage.

Channeled Rage Channeled Rage Normal (Combo type) Mind (Skill Attribute) Melee (Attack type) Rune (Magic type) 10 sec. Cooldown time Short Range, Burst
  • Deal minor damage to two enemies in front of you.
  • Deal additional damage to enemies for each active Bloodlink.
  • Receive minor damage.

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.

Point Blank Point Blank Normal (Combo type) Body (Skill Attribute) Ranged (Attack type) Rune (Magic type) 5 sec. Cooldown time Short Range
  • Deal heavy crushing damage.
  • Receive Expose [Melee] (8s).

Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User.
Expose [Melee]: Reduces melee resistance and increases damage taken from melee attacks.

Resonating Blow Resonating Blow Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Spirit (Magic type) 18 sec. Cooldown time Short Range
  • Deal heavy damage.
  • Deal heavy damage to an enemy behind you.
-
Shoulder Slam Shoulder Slam Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 13 sec. Cooldown time Short Range
  • Deal extreme crushing damage.

Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User.


[edit] Skill Set 6 (unlocked at level 34)

Skill Skill Details Description Effect Details
Barbed Ninetail Barbed Ninetail Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 8 sec. Cooldown time Short Range
  • Deal moderate crushing damage to 3 enemies in front of you.
  • Receive minor damage on hit.

Crushing: Powerful attacks that have increased damage if the target has a lower physique than the Skill User.

Chains of Devotion Chains of Devotion Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 15 sec. Cooldown time Short Range
  • Link Blood Bond (20s) to up to 3 party members.
  • Lose 1 rank Physique.

Blood Bond: Bloodlinked. Part of all damage received is transferred to the bloodlink origin.

Drain Blood Drain Blood Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 15 sec. Cooldown time Self
  • Transfer health from 3 active Bloodlinks to you.

Bloodlink: Targets linked with Blood Hook, Blood Union or Blood Bond.

Setup Setup None (Combo type) Body (Skill Attribute) Magic (Attack type) Rune (Magic type) 7 sec. Cooldown time Short Range
  • Target loses 1 rank Physique and receives Expose [Melee] (12s).
  • Gain Infused [Melee] (12s).

Expose [Melee]: Reduces melee resistance and increases damage taken from melee attacks.
Infused [Melee]: Increases melee damage dealt.

Unite Unite Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Spirit (Magic type) 28 sec. Cooldown time Short Range
  • You and surrounding party members are moderately healed over time (20s).
  • Effect is increased the more targets are healed.
  • Unite removes Expose.

Expose: Reduces resistance and increases damage taken from attacks.

[edit] Quest Skills

Skill Skill Details Description Effect Details
Ignore Pain Ignore Pain Normal (Combo type) Body (Skill Attribute) Magic (Attack type) Spirit (Magic type) 25 sec. Cooldown time Self
  • Become Resistant (12s).
  • After 12 seconds receive minor damage.

Resistant: Increases resistance and decreases damage taken from attacks.

[edit] Blood Warrior Body Slots : Scars

Bodyslot Level Description Price
Magical Repulsion Magical Repulsion 5 Increase Magic Resistance. Decrease Melee Resistance. 2 Image:Silver.png 80 Image:Copper.png
Rush of Confidence Rush of Confidence 10 User is buffed. When hit the character loses Concentration, but Morale and Physique are increased. 8 Image:Silver.png 12 Image:Copper.png
Restoration Web Restoration Web 15 Increases Life regeneration. Lower (all attack type) resistances. 24 Image:Silver.png 72 Image:Copper.png
The Balance The Balance 20 Increase Body at the price of Mind. 58 Image:Silver.png 56 Image:Copper.png
Bloody Net Bloody Net 25 User is buffed. Bloodlinks receive a melee resistance buff when the Bloodwarrior receives damage. 89 Image:Silver.png 72 Image:Copper.png
Humility Chain Humility Chain 30 Increase melee resistance, lower soul and spirit affinity. 1 Image:Gold.png 58 Image:Silver.png 30 Image:Copper.png
Retaliation Of Spirit Retaliation Of Spirit 35 User is buffed, when hit the Bloodwarrior loses extra life but gains morale. 2 Image:Gold.png 94 Image:Silver.png 92 Image:Copper.png
The Counterbalance The Counterbalance 40 Increase Body at the price of Focus. 4 Image:Gold.png 32 Image:Silver.png 84 Image:Copper.png
Magical Healing Magical Healing 45 User is buffed. Each time the Bloodwarrior hits with a magic attack, bloodlinks are healed slightly. 7 Image:Gold.png 56 Image:Silver.png 2 Image:Copper.png
Dual Union Dual Union 50 Increase Soul and Spirit Affinity. Lower Rune Resistance. 10 Image:Gold.png 95 Image:Silver.png 44 Image:Copper.png

[edit] See also

Warrior Archetype
Adept
Wrathguard