Information from The Chronicles of Spellborn
The Chronicles of Spellborn gives players a vast array of possibilities in creating their character from neat and handsome to muscle-bound and mean. At the beginning, players decide about playing one of the two main races, Daevi or Human. The appearance of fundamental races and their three subclasses warrior, spellcaster and rogue can be tweaked as you wish. From gender to body type, skin colour, facial expression, hair style and colour to tattoos or in-game voice, players can choose from a huge amount of variations.
But creating an individual character does not stop in look and physiognomy. In The Chronicles of Spellborn players can even choose armour and weapons right from the start. There are no class or races restrictions. You can choose to look cool and impressive straight at level one. Spellcasters can wear heavy armour and warriors can look skinny and wear no armour at all, if desired.
Dress to Impress — What it really means.
1. Right at character creation, you can choose from a large variety of clothing and armour, i.e. there is no “newbie clothing”. In other words, “you can look cool right from the start”
2. Pick a ranged and a melee weapon from a vast assortment. Your attacks are based on Skills (like “Slash”). Such Skills can be executed with any melee weapon, be it a long-sword, double axe or dagger. That means, you can freely pick any weapon that looks cool on your avatar. When a Skill is executed, the avatar will automatically equip the designated weapon. E.g. when you use “shoot” the avatar will switch to his range weapon. With the weapon choice, you also determine your visual fighting style (one-handed, one-handed-with-shield, two-hander).
3. You can wear the weapons and armours in any situation you want, because you can upgrade and customise them. You do not need to switch to uglier equipment because it is “better”. It means that even the short dagger from character creation can become your personal “epic” weapon if you upgrade it with powerful sigils. It doesn’t mean that you have it all instantly — you may have to find a place to retrofit weapons/armours with sigils.
4. When you like “statistics” of one item, you can take it over to another item (because they are kept in Sigils). When you like the appearance of an item, you can also combine it with the “statistics” (e.g. Sigils) of another item. In any way, you can combine appearance and function the way you want.
5. “Dress to impress” does NOT mean that items will never have statistics. For instance, the player can add sigils and place them into weapon and jewellery to enhance its character attributes, or affinities. If the player prefers the other appearance of a newly looted weapon, it is also possible to remove Sigils from the old weapon and to put them on the new loot.