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Item Types

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There are several types of Items you can find within The Chronicles of Spellborn®. Unless equipped, you can find all of these Items in your Inventory.

Clothing & Armor Edit

Clothing and Armour directly changes the appearance of your Player Character, with Armour being always worn over Clothing. Both Clothing and Armour have no statistics and are only used to dress up you Player Character.

To equip Clothing or Armour press I to open the Inventory. Then click on any Item of Clothing or Armour with the Right Mouse Button and click on Equip in the appearing Context Menu. Alternatively after opening the Inventory (I), press O to open your Equipment. Now click and drag any Item of Clothing or Armour from your Inventory to the associated highlighted Slot in your Equipment and release.

Your Player Character will immediately equip an Item. To unequip Clothing or Armour, open Equipment (O), click an Item of Clothing or Armour with the Right Mouse Button and click Unequip. Alternatively drag an Item of Clothing or Armour from Equipment back to a slot in Inventory (I).

Note that to change Clothing or Armour, you will need to be Out-of-Combat.


Weaponry Edit

Weaponry directly changes the appearance of your Player Character. Weaponry has no statistics associated, yet they can hold up to five optional Sigil Slots, allowing you to customise them with Item Sigils of your choosing. For more information refer to the Forge Sigil section in this manual.

To equip Weaponry press I to open the Inventory and press O to open your Equipment. Now click and drag any Item of Weaponry from your Inventory to the associated highlighted Slot in your Equipment and release. Your Player Character will immediately have the Item equipped. Reverse the actions to unequip it.

Note that to change Weaponry, you will need to be Out-of-Combat.


Jewelery Edit

Jewellery does not change the appearance of your Player Character. Instead, Jewellery is used to hold additional Item Sigils. How many Sigil Slots a piece of Jewellery has available depends on the type and rarity of the piece. For more information refer to the Forge Sigil section in this manual.

To equip Jewellery press I to open the Inventory and press O to open your Equipment. Now click and drag any Item of Jewellery from your Inventory to the associated highlighted Slot in your Equipment and release. Your Player Character will immediately have the Item equipped. Reverse the actions to unequip it.

Note that to change Jewellery, you will need to be Out-of-Combat.

Skill Sigils Edit

Skill Sigils, as opposed to Item Sigils, can be equipped yourself but only on Skills of the same type. Equipping Skill Sigils will enhance the associated Skill.

To equip Skill Sigils press I to open the Inventory and press B to open your Skill Book. Now click and drag any Skill Sigil from your Inventory to the available and compatible Sigil Slot of a Skill and release. The Skill will from then on immediately be enhanced by the Skill Sigil. Reverse the actions to unequip it.

Note that to change Skill Sigils, you will need to be Out-of-Combat.


Consumables Edit

Consumables need not to be equipped. Instead, to use a Consumable, press I to open the Inventory and click on a Consumable with the Right Mouse Button. In the appearing Context Menu, click on Use to use it and gain its effects. Be aware that once used the Consumable is lost. Also, you can use multiple Consumables, but similar effects will not stack. Instead the effect will last and act according to the last used similar Consumable.

Resources Edit

Resources are items which can be mined from resource nodes. These can be used in the creation of various Items like Sigils and Bodyslot Items. To mine a Resource Node, click on one with the Right Mouse Button, and select Mine from the Radial Menu. Once a Resource Node has been depleted of its Resources, it will disappear.

Waste Items Edit

Waste Items are items which can be gathered and serve no other purpose than to be sold at a Shop. They are sometimes used as part of a Recipe.

Recipes Edit

Recipes are blueprints for creating specific Items. They tell you exactly which other Items you need to gather. After doing so you can spend those Items, the Recipe along with a few at the appropriate Shop to create the indicated Item.

Broken Items Edit

Broken Items are actually Items from the one of the previous types, only nonfunctioning. Broken Items can appraised at the appropriate Shop to produce a Recipe for a normal version of the Item.

Source: Official Site - TCOS Manual

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