Status Effects
From the Spellborn Wiki, the wiki for The Chronicles of Spellborn
Certain Skills leave Status Effects, damaging or penalising the target. The effects are temporary and remove themselves after a period of time. Some of the Status Effects are rather special in that they affect your controls:
| Status Effect | Description |
|---|---|
| Acid | Decreased resistances. Resistances are further decreased while damage is received. Being healed deals damage to the healer. |
| Alert | Increases concentration regeneration and it degenerates at a reduced rate. All incoming concentration effects are improved. |
| Blind | Ranged skills cannot be used. |
| Blood Bond | Bloodlinked. Part of all damage received is transferred to bloodlink origin. |
| Blood Fury | Receive morale when damaged. Lose morale when healed. |
| Blood Hook | Bloodlinked. Receive damage each time the bloodlink origin takes damage. |
| Blood Union | Bloodlinked. Bloodlink origin and target share all damage done to either of them. |
| Burn | Lose health over time and take more damage from rune attacks. Melee attackers become flaming. |
| Corrupt | Magic damage dealt is reduced. Reduces affinities when damage. |
| Cripple | Physique is reduced by 3 Ranks. At the end of the duration, Physique is raised by 3 ranks again. |
| Curse | Reduces melee and ranged damage dealt and PeP rank. |
| Daze | Target loses up to 5 ranks Concentration during movement. |
| Decay | Reduces body, mind, and focus when damage. |
| Diminished [Body] | Body attribute is reduced. |
| Diminished [Focus] | Focus attribute is reduced. |
| Diminished [Mind] | Mind attribute is reduced. |
| Disarm | Melee skills cannot be used. |
| Distract | Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again. |
| Doom | All incoming heal effects are decreased and take more damage from soul attacks. |
| Enhanced [Body] | Body attribute is increased. |
| Enhanced [Focus] | Focus attribute is increased. |
| Enhanced [Mind] | Mind attribute is increased. |
| Evasive | Increase melee and ranged resistances. Melee attackers lose physique. Ranged attackers lose concentration. |
| Expose | Reduces resistance and increases damage taken from attacks. |
| Expose [Magic] | Reduces magic resistance and increases damage taken from magic attacks. |
| Expose [Melee] | Reduces melee resistance and increases damage taken from melee attacks. |
| Expose [Ranged] | Reduces ranged resistance and increases damage taken from ranged attacks. |
| Fury | Receive morale when damaged. Lose morale when healed. |
| Hamstring | Lose health during movement. |
| Haunt | Lose health and morale on movement and take more damage from spirit attacks. |
| Immune [Magic] | No damage taken from magic attacks. |
| Immune [Melee] | No damage taken from melee attacks. |
| Immune [Ranged] | No damage taken from ranged attacks. |
| Immune [Rune] | No damage taken from rune attacks. |
| Immune [Soul] | No damage taken from soul attacks. |
| Immune [Spirit] | No damage taken from spirit attacks. |
| Infuse | Increases direct damage dealt. |
| Infused [Magic] | Increases magic damage dealt. |
| Infused [Melee] | Increases melee damage dealt. |
| Infused [Ranged] | Increases ranged damage dealt. |
| Life Tap | Melee attackers gain health. |
| Nightmare | Reduces resistances. Attackers lose morale and become scared. |
| Paralyse | Target loses up to 5 ranks of Physique during movement. |
| Reflect [Magic] | Received magic damage is reduced and the reduced amount is dealt to the attacker. |
| Reflect [Melee] | Received melee damage is reduced and the reduced amount is dealt to the attacker. |
| Reflect [Ranged] | Received ranged damage is reduced and the reduced amount is dealt to the attacker. |
| Resistant | Increases resistances and decreases damage taken from attacks. |
| Resistant [Magic] | Increases magic resistances and decreases damage taken from magic attacks. |
| Resistant [Melee] | Increases melee resistances and decreases damage taken from melee attacks. |
| Resistant [Ranged] | Increases ranged resistances and decrease damage taken from ranged attacks. |
| Return [Magic] | Magic attackers partly receives dealt damage as well. |
| Return [Melee] | Melee attackers partly receives dealt damage as well. |
| Return [Ranged] | Ranged attackers partly receives dealt damage as well. |
| Scare | Morale is reduced by 3 Ranks. At the end of duration, Morale is raised by 3 ranks again. |
| Shock | Deal damage to nearby allies when damaged. |
| Silence | Magic skills cannot be used. |
| Steadfast | Increased melee resistance. Melee attackers lose physique. |
| Valiant | Increased morale regeneration and it degenerates at a reduced rate. All incoming morale effects are improved. |
| Venom | Lose health over time. |
| Vigour | Physique is raised by 3 Ranks. At the end of the duration, Physique is reduced by 3 ranks again. |
| Wound | Lose health over time. Ignores resistance and affinity. |
