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Trickster

From the Spellborn Wiki, the wiki for The Chronicles of Spellborn

A stealthy and nimble combatant, the Trickster makes use of illusions and sleight of hand in order to gain the upper hand. They can also create small devices which enhance their abilities and can be used to confuse and injure opponents. They are also renowned for their speed.

The Trickster skills focus on evasion. Nothing in the game will be harder to hit then a fully developed Trickster. His speed makes up for the little damage he can do.

“The thing that makes Tricksters especially dangerous is how they can cover large groups of enemies. Allowing for teleportation Skills also gives the Trickster an edge getting out of harm’s way. Tricksters are slippery. For groups it is therefore quite fascinating to have a Trickster amongst them. As the effects can be quite beneficial, though potentially a bit dangerous. On its own a Trickster may be very erratic in its behaviour. For a Trickster it’s really more about having fun and annoying its opponents. To death even.” – Master Trickster Nolden Krainstyn, The Academy, Hawksmouth

Information from MMORPG.com, The Chronicles of Spellborn: Rogue Class Developer Journal


Contents

[edit] Trickster Skill Sets / Skill Type: Rune

Highlighted entries in the tables below denote skills which are exclusive to Tricksters. Non-highlighted entries denote skills which are available to all rogue archetype classes.


[edit] Skill Set 1 (unlocked at character creation)

Skill Skill Details Description Effect Details
Dust Kicker Dust Kicker Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Soul (Magic type) 9 sec. Cooldown time Short Range
  • Deal minor damage to up to two enemies.
  • Targets receive Distract (12s).

Distract: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.

Gash Gash Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 5 sec. Cooldown time Short Range
  • Target receives Wound (12s).
  • Target loses 1 rank Concentration.

Wound: Lose health over time. Ignores resistance and affinity.

Hack Hack Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 3 sec. Cooldown time Short Range
  • Deal moderate damage.
-
Quick Strike Quick Strike Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Spirit (Magic type) 4 sec. Cooldown time Short Range, Maneuver
  • Deal moderate damage.

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.

Shoot Shoot Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Soul (Magic type) 4 sec. Cooldown time Long Range
  • Deal moderate damage.
-
Side Step Side Step Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Soul (Magic type) 8 sec. Cooldown time Short Range, Maneuver
  • Target receives Distract (12s) and Expose [Melee] (12s).

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Distract: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.
Expose [Melee]: Reduces melee resistance and increases damage taken from melee attacks.

Slash Slash Normal (Combo type) Mind (Skill Attribute) Melee (Attack type) Spirit (Magic type) 3 sec. Cooldown time Short Range
  • Deal moderate damage.
-
Spine Stab Spine Stab Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Soul (Magic type) 4 sec. Cooldown time Short Range, Backstab
  • Deal heavy damage.

Backstab: Specific attacks that deal increased damage when the target is hit from the rear.


[edit] Skill Set 2 (unlocked at level 5)

Skill Skill Details Description Effect Details
Backflip Kick Backflip Kick Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 6 sec. Cooldown time Short Range, Burst
  • Deal moderate calculated damage to up to two enemies.

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Dance of Blades Dance of Blades Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 8 sec. Cooldown time Short Range
  • Deal heavy calculated damage.
  • Deal up to 2 times minor calculated damage to up to 2 surrounding enemies.

Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Headshot Headshot Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Spirit (Magic type) 7 sec. Cooldown time Long Range
  • Deal heavy calculated damage.

Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Phase Phase Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 16 sec. Cooldown time Short Range
  • Target receives Blind (6s). Target and up to three nearby enemies lose 1 rank Concentration.
  • Teleport behind target.

Blind: Ranged skills cannot be used.

Quick Slice Quick Slice Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 2 sec. Cooldown time Short Range, Maneuver
  • Deal minor calculated damage.

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Throw Throw Normal (Combo type) Body (Skill Attribute) Ranged (Attack type) Rune (Magic type) 9 sec. Cooldown time Long Range, Gadget
  • Use gadget at target location.

Gadget: Gadget attacks add the effects of the currently selected gadget item.


[edit] Skill Set 3 (unlocked at level 11)

Skill Skill Details Description Effect Details
Aimed Thrust Aimed Thrust Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Spirit (Magic type) 4 sec. Cooldown time Short Range, Backstab
  • Deal moderate calculated damage.

Backstab: Specific attacks that deal increased damage when the target is hit from the rear.
Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Blind Blind Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Rune (Magic type) 16 sec. Cooldown time Short Range
  • Target receives Blind (8s).

Blind: Ranged skills cannot be used.

Cartwheel Strikes Cartwheel Strikes Opener (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 12 sec. Cooldown time Short Range, Opener Intuition
  • Deal minor damage 2 times to up to 3 nearby enemies.
  • Become Evasive (4s).

Intuition: Focus attribute is increased.
Evasive: Increased melee and ranged resistances. Melee attackers lose physique. Ranged attackers lose concentration.

Cluster Bomb Cluster Bomb Opener (Combo type) Body (Skill Attribute) Magic (Attack type) Rune (Magic type) 17 sec. Cooldown time Target, Gadget, Opener Ante
  • Use gadget at target location.
  • Deals additional minor damage 3 times to a random enemy at target location.
  • Lose 1 rank Physique.

Gadget: Gadget attacks add the effects of the currently selected gadget item.
Ante: You receive a small heal each time you deal damage.

Snipe Snipe Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Spirit (Magic type) 4 sec. Cooldown time Long Range, Backstab
  • Deal moderate calculated damage.

Backstab: Specific attacks that deal increased damage when the target is hit from the rear.
Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Trickshot Trickshot Opener (Combo type) Mind (Skill Attribute) Ranged (Attack type) Rune (Magic type) 16 sec. Cooldown time Long Range, Opener Diffuse
  • Target receives Daze (12s) and Expose [Ranged] (12s). Chain effect to up to 4 nearby enemies.

Diffuse: All attackers lose concentration.
Daze: Target loses up to 5 ranks Concentration during movement.
Expose [Ranged]: Reduces ranged resistance and increases damage taken from ranged attacks.

[edit] Skill Set 4 (unlocked at level 16)

Skill Skill Details Description Effect Details
Aim Aim Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Soul (Magic type) 3 sec. Cooldown time Self
  • Become Infused [Ranged] (4s).

Infused [Ranged]: Increases ranged damage dealt.

Double Trouble Double Trouble Finisher (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 13 sec. Cooldown time Short Range, Gadget, Finisher Shearing Heels
  • Use gadget two times.
  • Receive Evasive (12s).

Gadget: Gadget attacks add the effects of the currently selected gadget item.
Shearing Heels: Enhance Evasive per combo point.
Evasive: Increased melee and ranged resistances. Melee attackers lose physique. Ranged attackers lose concentration.

Overdrive Overdrive Finisher (Combo type) Body (Skill Attribute) Magic (Attack type) Rune (Magic type) 3 sec. Cooldown time Self, Finisher Overbreak
  • Gain 2 ranks of Physique.
  • Lose 200 Health.

Overbreak: Gain more physique for lost health per combo point.

Razor Tip Razor Tip Finisher (Combo type) Mind (Skill Attribute) Ranged (Attack type) Rune (Magic type) 12 sec. Cooldown time Long Range, Finisher Peerless Void
  • Target receives Hamstring (12s).

Peerless Void: Increase damage per combo point.
Hamstring: Lose health during movement.

Vile Cut Vile Cut Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Soul (Magic type) 10 sec. Cooldown time Short Range, Maneuver
  • Deal minor damage.
  • Target receives Expose (12s).

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Expose: Reduces resistance and increases damage taken from attacks.

Vile Hunt Vile Hunt Normal (Combo type) Focus (Skill Attribute) Magic (Attack type) Soul (Magic type) 12 sec. Cooldown time Short Range
  • Target receives Life Tap.

Life Tap: Melee attackers gain health.


[edit] Skill Set 5 (unlocked at level 24)

Skill Skill Details Description Effect Details
Arrow Storm Arrow Storm Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Spirit (Magic type) 14 sec. Cooldown time Long Range
  • Deal moderate calculated damage to up to 3 targets at target location.

Calculated: Thoughtful attacks that have increased damage if the target has a lower concentration than the Skill User.

Joker Joker Normal (Combo type) Mind (Skill Attribute) Ranged (Attack type) Rune (Magic type) 24 sec. Cooldown time Self
  • Randomly swap the values of your own State Ranks.
-
Sling Sling Normal (Combo type) Body (Skill Attribute) Melee (Attack type) Rune (Magic type) 10 sec. Cooldown time Short Range, Gadget
  • Use gadget on enemy behind you.

Gadget: Gadget attacks add the effects of the currently selected gadget item.

Split Split Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 16 sec. Cooldown time Self
  • Randomly teleport to a nearby location. Chain effect up to 6 times.
  • After each teleport nearby enemies receive minor damage and lose 1 rank Physique.
-
Surprise Attack Surprise Attack Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Spirit (Magic type) 11 sec. Cooldown time Short Range, Maneuver
  • Deal minor damage.
  • Target receives Expose [Ranged] (12s).

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Expose [Ranged]: Reduces ranged resistance and increases damage taken from ranged attacks.

Whirl Whirl Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 11 sec. Cooldown time Short Range
  • Target loses up to 3 ranks Concentration.
-


[edit] Skill Set 6 (unlocked at level 34)

Skill Skill Details Description Effect Details
Broken Time Broken Time Normal (Combo type) Mind (Skill Attribute) Magic (Attack type) Rune (Magic type) 12 sec. Cooldown time Short Range
  • Random nearby enemy and you gain Immune [Melee] (8s).
  • When you hit, you become Infused [Melee] (4s) after 8 seconds.

Immune [Melee]: No damage taken from melee attacks.
Infused [Melee]: Increases melee damage dealt.

Disorienting Shot Disorienting Shot Normal (Combo type) Focus (Skill Attribute) Ranged (Attack type) Spirit (Magic type) 8 sec. Cooldown time Long Range
  • Enemies at target location receive Distract (12s) and receive Expose [Ranged] (12s).

Distract: Concentration is reduced by 3 Ranks. At the end of the duration, Concentration is raised by 3 ranks again.
Expose [Ranged]: Reduces ranged resistance and increases damage taken from ranged attacks.

Gadget Storm Gadget Storm Normal (Combo type) Body (Skill Attribute) Ranged (Attack type) Rune (Magic type) 20 sec. Cooldown time Short Range, Burst, Gadget
  • Use gadget on up to 3 nearby enemies.

Burst: Gain 1 rank physique on hit, but lose 1 rank physique if the attack misses.
Gadget: Gadget attacks add the effects of the currently selected gadget item.

Smokebomb Smokebomb Normal (Combo type) Mind (Skill Attribute) Melee (Attack type) Rune (Magic type) 15 sec. Cooldown time Short Range, Maneuver
  • 3 nearby enemies receive Blind (12s).
  • Teleport to a nearby enemy.

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Blind: Ranged skills cannot be used.

Shred Shred Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Rune (Magic type) 7 sec. Cooldown time Short Range, Maneuver
  • Target receives Hamstring (12s).

Maneuver: Gain 1 rank concentration on hit, but lose 1 rank concentration if the attack misses.
Hamstring: Lose health during movement.

[edit] Quest Skills

Skill Skill Details Description Effect Details
Reflecting Strikes Reflecting Strikes Normal (Combo type) Focus (Skill Attribute) Melee (Attack type) Soul (Magic type) 12 sec. Cooldown time Self
  • Deal minor damage up to 3 times to all nearby enemies.
  • For the duration of Reflecting Strikes, deal minor damage to 3 nearby enemies when hit by a Ranged Skill.
  • Become Immune [Ranged] (4s)

Immune [Ranged]: No damage taken from ranged attacks.

[edit] Trickster Body Slots : Gadgets

Bodyslot Level Description Price
Disorienting Charge Disorienting Charge 5 Reduce Concentration. 2 Image:Silver.png 96 Image:Copper.png
Serrated Charge Serrated Charge 10 Deals damage. 9 Image:Silver.png 58 Image:Copper.png
Attenuating Snare Attenuating Snare 15 Physique reduced every tick on targets inside the AoE. 24 Image:Silver.png 2 Image:Copper.png
Flashfire Charge Flashfire Charge 20 Sets target location on fire, applying a DoT on all targets that walk through. 58 Image:Silver.png 82 Image:Copper.png
Suppresive Squibs Suppresive Squibs 30 Multiple smaller explosions around target location which lower morale of targets. 1 Image:Gold.png 56 Image:Silver.png 34 Image:Copper.png
Ambushing Snare Ambushing Snare 35 Delayed explosion on target location. Deals more damage than a Serrated Charge. 2 Image:Gold.png 76 Image:Silver.png 90 Image:Copper.png
Projection Snare Projection Snare 40 Teleports the trickster to the target location. 4 Image:Gold.png 36 Image:Silver.png 84 Image:Copper.png
Restorative Charge Restorative Charge 45 Heals all targets inside the AoE. 7 Image:Gold.png 9 Image:Silver.png 46 Image:Copper.png
Piercing Snare Piercing Snare 50 Shrapnel pierces through all resistances. Damage grenade which ignores resistance values. 10 Image:Gold.png 93 Image:Silver.png 98 Image:Copper.png
Burgoning Snare Burgoning Snare 50 After the bomb goes off it repeats doing damage in the target area but increases in power with each tick. 10 Image:Gold.png 77 Image:Silver.png 86 Image:Copper.png

[edit] Also See

Rogue Archetype
Skinshifter
Death Hand